Mount and Blade Warband Build
In Mount and Blade: Warband, you amass an army and eventually an empire to take over the world. But choosing the right skills and abilities can be difficult for a beginner. Check out the below Mount and Blade Warband Build.
Your Character’s Background
The background of your character provides additional skill points, and lords will treat you differently. For a great early start, select male, and then select Warrior as the profession of your father. This will net you +1 in strength, agility, and charisma. Skill-wise, you receive a point in Ironflesh, Power Strike, Weapon Master, Trainer, and Leadership.
The most useful of these skills will be leadership, which will allow you to build bigger armies for a cheaper wage and trainer. The trainer will give daily experience points to any soldiers in your army who are lower level than yourself. This will be especially useful after falling in battle. Since getting your soldiers up to a high level won’t take as long. This is how the stats should look now:
Attribute | Base | Male | Warrior Background |
---|---|---|---|
Strength | 5 | 6 | 7 |
Agility | 5 | 5 | 6 |
Intelligence | 4 | 4 | 4 |
Charisma | 5 | 6 | 7 |
Skill | Base | Warrior Background |
---|---|---|
Ironflesh | 0 | 1 |
Leadership | 1 | 2 |
Power Strike | 0 | 1 |
Riding | 1 | 1 |
Trainer | 0 | 1 |
Weapon Master | 0 | 1 |
The next option in your Mount and Blade Warband Build is the early life background. Intelligence is only 4, so we want to boost that up so we receive more skill points per level. This leaves three options: Apprentice, Assistant, and Urchin. I would recommend Assistant, as you receive one point in Inventory management that increases the number of items your party can hold and trade, which will result in better prices for buying and selling loot.
Attribute | Before | Assistant |
---|---|---|
Strength | 7 | 7 |
Agility | 6 | 6 |
Intelligence | 4 | 5 |
Charisma | 7 | 8 |
Skill | Warrior Background | Assistant |
---|---|---|
Inventory Management | 0 | 1 |
Ironflesh | 1 | 1 |
Leadership | 2 | 2 |
Power Strike | 1 | 1 |
Riding | 1 | 1 |
Trainer | 1 | 1 |
Trade | 0 | 1 |
Weapon Master | 1 | 1 |
Next up is what career path you were on during your early adulthood. We want to bolster leadership as much as we can, which limits you to either a squire or a troubadour. The squire option is more of a fighter, while the Troubadour is more of a leader. The troubadour increases your path-finding, which increases your speed on the map, which is used to follow or escape from other parties. The squire option has better weapon proficiency, but improving your skill in weapons is very easy. Persuasion is useful to court potential wives and to convince lords to follow your commands.
Attribute | Before | Troubadour |
---|---|---|
Strength | 7 | 7 |
Agility | 6 | 6 |
Intelligence | 5 | 5 |
Charisma | 8 | 10 |
Skill | Before | Troubadour |
---|---|---|
Inventory Management | 1 | 1 |
Ironflesh | 1 | 1 |
Leadership | 2 | 3 |
Path-finding | 0 | 1 |
Persuasion | 0 | 1 |
Power Strike | 1 | 1 |
Riding | 1 | 1 |
Trainer | 1 | 1 |
Trade | 1 | 1 |
Weapon Master | 1 | 2 |
There is only one more choice you have left to determine your starting stats for this Mount and Blade Warband Build: the reason for adventuring. Since we want to bolster leadership, we need to choose the reason that will increase charisma, which is Loss. This comes with an extra point in Ironflesh, which is not the most useful skill. So here is what you will have after finishing the create a character section:
Attribute | Before | Loss |
---|---|---|
Strength | 7 | 7 |
Agility | 6 | 6 |
Intelligence | 5 | 5 |
Charisma | 10 | 12 |
Skill | Before | Loss |
---|---|---|
Inventory Management | 1 | 1 |
Ironflesh | 1 | 2 |
Leadership | 2 | 3 |
Path-finding | 0 | 1 |
Persuasion | 0 | 1 |
Power Strike | 1 | 1 |
Riding | 1 | 1 |
Trainer | 1 | 1 |
Trade | 1 | 1 |
Weapon Master | 1 | 2 |
Mount and Blade Warband Build Level-Up Guide
Our main focus for this Mount and Blade Warband Build will be creating a large army so that you don’t have to do much of the fighting yourself. Here are the attributes and skills I would pick at each level:
Once you’ve completed creating a character, you get four additional points to divide among the attributes. We will call this Level 1:
Level | Attributes | Skills |
---|---|---|
1 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 16 (+4) | Leadership: 5 (+2) Prisoner Management: 3 (+3) |
2 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 17 (+1) | Prisoner Management: 4 (+1) |
3 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 18 (+1) | Leadership: 6 (+1) |
4 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 19 (+1) | Prisoner Management: 5 (+1) |
5 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 20 (+1) | Prisoner Management: 6 (+1) |
6 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 21 (+1) | Leadership: 7 (+1) |
7 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 22 (+1) | Prisoner Management: 7 (+1) |
8 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 23 (+1) | Trade: 2 (+1) |
9 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 24 (+1) | Leadership: 8 (+1) |
10 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 25 (+1) | Prisoner Management: 8 (+1) |
11 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 26 (+1) | Trade: 3 (+1) |
12 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 27 (+1) | Leadership: 9 (+1) |
13 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 28 (+1) | Prisoner Management: 9 (+1) |
14 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 29 (+1) | Trade: 4 (+1) |
15 | Strength: 7 Agility: 6 Intelligence: 5 Charisma: 30 (+1) | Leadership: 10 (+1) |
16 | Strength: 7 Agility: 6 Intelligence: 6 (+1) Charisma: 30 | Prisoner Management: 10 (+1) Trade: 5 (+1) |
17 | Strength: 7 Agility: 6 Intelligence: 7 (+1) Charisma: 30 | Inventory Management: 2 (+1) Trade: 6 (+1) |
18 | Strength: 7 Agility: 6 Intelligence: 8 (+1) Charisma: 30 | Trade: 7 (+1) Path-finding: 2 (+1) |
19 | Strength: 7 Agility: 6 Intelligence: 9 (+1) Charisma: 30 | Trainer: 3 (+1) Trade: 8 (+1) |
20 | Strength: 7 Agility: 6 Intelligence: 10 (+1) Charisma: 30 | Trade: 9 (+1) Inventory Management: 3 (+1) |
21 | Strength: 7 Agility: 6 Intelligence: 11 (+1) Charisma: 30 | Trade: 10 (+1) Path-finding: 3 (+1) |
Mount and Blade Warband Build
Even at the start of the game with this Mount and Blade Warband Build, you should be able to get a party size of over 80, and if you invest in a large army, you won’t have to participate in any battles against looters and bandits. Once you start fighting with the lords, you will need to get involved in battle.