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The Cowboy Build – Fallout New Vegas

Fallout New Vegas (affiliate link) allows the player to take on many different classes when exploring the Mojave Wasteland. Unlike Fallout 3 (affiliate link), there is an influence on the weaponry available that harbours back to the days of cowboys. There are revolvers and cowboy repeaters. The game doesn't give you a prebuilt template on how to customise your character, so in this guide I will run through the stats needed to create a cowboy build.

S.P.E.C.I.A.L

It is important that you choose the right stats at the start. For a Cowboy build (cowgirl, I'll be using cowboy as a non-gendered term), you need to be quick with weapons and able to master the wilderness. I've also made them to have a silver tongue as well. But before we get into the skills here are the S.P.E.C.I.A.L stats:

S.P.E.C.I.A.LValue
Strength4
Perception7
Endurance4
Charisma8
Intelligence5
Agility6
Luck6

Traits

This part of character creation is optional. However, to make your life easier, I would recommend the below trait:

TraitDescription
Trigger DisciplineGuns fire 20% more accurately, with the cost of speed and AP points.

TAG! Skills

Tag skills receive an automatic boost of 15 points. For your cowboy build, you need to focus on Guns, Melee Weapons and Speech. While levelling up your character, put all your points into guns and melee weapons up to 45 points by level 8.

This allows you to pick up a useful perk. For the remaining levels, dump your skill points into your three tag skills. Then choose either Lockpick or Science.

Perks

There are a huge number of perks available to select from. Below are the Perks I would select:

Perk NameRequirementsComments
CowboyLevel 8, Guns & Melee Weapons at 45 pointsThis perk gives you a damage bonus to all the weapons your typical cowboy would use. When planning your skill points, make sure to prioritize this.
Black Widow/Lady KillerLevel 2Provides unique dialog options when talking with females. Also provides 10% damage bonus to attacking them.
Cherchez La Femme/Confirmed BachelorLevel 2Provides unique dialog options when talking with males. Also provides 10% damage bonus to attacking them.
EducatedLevel 4, int 4Provides 2 extra skill points for each level up. Does not retroactively affect previous levels.
GunslingerLevel 625% increase in accuracy in V.A.T.S. when using one-handed guns. Very effective when paired with revolvers.
Shotgun SurgeonLevel 6, Guns 45When using shotguns, your attacks ignore 5 points of Damage Threshold.
CommandoLevel 825% increase in accuracy in V.A.T.S. when using two-handed guns. For the cowboy this is useful for no scope rifles and shotguns.
SniperLevel 12, Per 6, Agi 625% more likely to hit the head in V.A.T.S. You'll become deadly in V.A.T.S when combined with Gunslinger and Commando
Center of MassLevel 14, Guns 7015% extra damage when hitting an enemy in the torso using V.A.T.S. If you can't hit them in the head, this can make you formidable.
Action Boy/Action GirlLevel 16, AGI 6+15 action points, for more attacked in V.A.T.S.
Better CriticalsLevel 16, Per 6, Luc 6+50% damage when you get a critical.
Concentrated Fire (Optional)Level 18, Energy Weapons & Guns 60+5% accuracy for concurrent shots on a single limb in V.A.T.S.
Grim Reaper's SprintLevel 20Restores 20AP when you kill an enemy. Giving you the chance to take on the next enemy.
Nerves of SteelLevel 26Increases AP regeneration by 20%. Allows you to go back to V.A.T.S a lot faster.
The Cowboy Perks Table

Cowboy is the only perk I would consider optional. The rest of the perks assist you in using in V.A.T.S. Concentrated Fire will be more difficult to get unless you dump all your skill points into Energy weapons before level 18. The rest of the perks will unlock once you hit the required level.

Companions

For your humanoid companion, I would recommend Raul Alfonso Tejada. With the Old Vaquero he becomes far more effective with revolver and lever-action weapons. His other perk is the Regular Maintenance, which reduces the wear and tear on your weapons. What better companion than one that uses cowboy weapons?

For your non-humanoid companion, choose ED-E. You can then repair your weapons. Another perk is that you can spot enemies on the radar from much further away. Equivalent to having 10 points in Perception.

Cowboy Build Playstyle

The cowboy build should use revolvers and other lever-action weapons. Using V.A.T.S is where its true strength lies especially at longer ranges.

For apparel bounty hunter duster is the best outfit. This can be acquired by killing Caleb McCaffery during the Debt Collector quest. Then pairing it with his cowboy hat. Though a better option is to kill Beatrix Russell and take her hat and duster.

For storyline purposes, the cowboy is morally neutral but more inclined toward being a good person. Their ideals in the early game will mirror those of the NCR.

However, towards the end of the game will side with Mr House to keep the Mojave Wasteland independent from any organisation. Even so, they would prefer not to kill the leaders of the NCR and Caesar's Legion. But if pushed, they will do what is necessary.

Fallout New Vegas Cowboy Build

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